Getting into Albion Online for the first time or returning after a long while can be a bit overwhelming. The game is somewhat complex, and you need to understand at least the basics before venturing out into that world. These Albion 5 Essential Tips will prepare you for the epic, competitive and challenging world of Albion Online. The 5 essential tips mentioned in this Albion Online: Beginner’s Guide you will be more than ready to crush the competition. If that is your goal of course! (I know it’s mine). This is a sandbox play it how you want to. Albion Online 2D Database — Current Meta, Items, Mobs, Destiny Calculator, Craft Calculator, Fame Calculator and more. Albion Online enters a new era with Roads of Avalon, Corrupted Dungeons, Avalonian Weapons, quality-of-life improvements, and much more. Avalonian Weapons: The Next Step in Combat. New weapons that use the long-dormant technologies of the mighty Avalonians will bring tremendous shifts to combat in Albion Online. Albion Online 2D Database — Current Meta, Items, Mobs, Destiny Calculator, Craft Calculator, Fame Calculator and more.
AVOID LIKE THE PLAGUE! In it’s current state (as of 2/10/2016) this game is absolutely terrible, particularly for new players. Whilst not extremely difficult to start playing, it has zero tutorial aspect to get the new player acquainted with any aspect of the game. There is no lore based text or introduction to set the scene; no assistance or purpose to what you are doing as soon as you start on a beach in your underwear.
You click on uninspired nodes, click on some more, rinse and repeat. Congratulations, you just clicked enough to get a ding! You upgraded a skill to let you click on something else! Whilst the “player driven economy” may seem interesting, it is halting to progress as you continually need to collect, refine and find purpose with your items, and can’t sell them to vendors (as far as I can find out). You have an auction house, but as the low level ingredients can be found readily, and then crafted; and money generation isn’t plentiful elsewhere then you cant purchase anything anyway… and can it be used with out click click leveling those damn dings? It has different than standard MMO ideas, but doesn’t translate to better ideas… just restrictive and boring ones. No seemingly original ideas found in this game improve on the established MMO conventions.
Another aspect that may seem to have a grounding in reality is the carry capacity restrictions. You can only carry so much, but this fills extremely quickly and slows movement. This is super irritating, because all you are basically doing is clicking to carry stuff. No discernible inventory management system or sorting, uninspired item design and names. The crafting system is straight forward, click to get ingredients, refine and craft. Zero original idea. Craft points (or something to that affect) can be used to improve craft quality, but again – zero discussion or guidance on that aspect too. Every aspect of the game is far too slow paced and frustrating, including the death animations of half the animals that you wait that second too long to die, then you guessed it… click once, twice and sometimes a third time to collect ingredients… from. the. one. carcass.
The whole game feels like the developers thought, “this is a good game mechanic/idea” lets use it, but didn’t consider player enjoyment. For me, that should be primary – the enjoyment and satisfaction of the player and customer. The pay to play business model is very questionable in the games current form, and if you’re on the edge like me and decide to pay to experience it…. then unless you like monotony (such as the competitive sport of watching paint dry), then you may also be sorely disappointed like me. And instantly out of pocket after a few bland hours. I’m sure the PVP will be… uninspired also. I couldn’t for the life of me go through the torture of clicking enough here and there to get to some meaningful combat.
The fixed camera is irritating, the art style pretty enough but lacking details, and the overwhelming click click click aspect is simply mind numbing,
If you’re on the fence, thinking the game “looks good or interesting”, and are already an experienced MMO player, please take my advice and look elsewhere – sheesh, just reactivate your WoW sub! ;). In my opinion, this game is extremely boring and not worth ANY investment – time, money or otherwise.
- 1Guilds
- 1.2Guild Management
Guilds are an important aspect of Albion Online. Albion Online offers a plethora of activities that can be conducted as a guild. Guilds are able to claim territories and cities and attack territories and cities owned by other guilds. Guilds can have no more than 300 members and can combine with other guilds in a formal alliance system. Guilds can also purchase one guild island that is accessible to all guild members and can be used to construct buildings. All members of a guild will also have their guild crest appear on their cape and shield.
Guild Join Cooldown
Albion Online Battle Board
After joining a guild, a player will have a 3-day cooldown for joining a new guild. In order to prevent players from exploiting short-term drops of guild or alliance affiliation to negate the effects of Disarray (Zerg Debuff) during battles, after leaving a guild, you cannot re-enter the same guild for 72 hours. Similarly, guilds will have a 7-day cooldown for joining a new alliance, and a 3-day cooldown for leaving and re-entering the same alliance.
Guild Management
Managing the guild, its members, and its territories require silver. As such, guilds levy a tax on all silver looted from the ground by its members. The taxation rate can be modified by the guild at any time. The tax is often used to claim territories, create hideouts, and regear its players, among others. In order to better handle these tasks, guild members may be assigned ranks which allows them certain management permissions as detailed below.
Guild Ranks and Permissions
Permissions | Guildmaster | Right Hand | Master of Coin | Warmaster | Officer | Guardsman | Member | Recruit |
---|---|---|---|---|---|---|---|---|
Promote to rank below you | X | X | X | X | ||||
Demote members below your rank | X | X | X | X | ||||
Kick members below your rank | X | X | X | X | ||||
Withdraw money from guild | X | X | X | |||||
Attack Territories | X | X | X | |||||
Give up territory | X | X | X | X | ||||
Claim territory | X | X | X | X | X | |||
Kick members from GvG list | X | X | X | X | X | |||
Invite | X | X | X | X | X |
Guild Selection UI for players who are not in a guild
Guild Creation UI for players who are not in a guild
Guild Member List
Guild Territory List
Guild Silver Treasury
Guild Recruitment Post
Guild Crest Change
Guild Alliance Creation
Guild Alliance Management
Guild Siphoned Energy Balance